Games Jams

2025

WoundHeart

A small adventure puzzle game, inspired by my trip to Stratford-Upon-Avon, and Ratchet and Clank's, Clank missions.

Project lead.

Shakesperean style English and Japanese Language options

Simple controls with freedom to approach the level in a myriad of ways.

Gameplay, design, story progression and other processes.

Made advancements in: audio implementation. level progression, UI animation, communicating between blueprints and possessing multiple pawns.

2024

Coin-Op Capital

A small scoped action adventure game, inspired by my trip to Japan and the festival Setsubun, and third person superhero style games.

Project lead.

Bilingual text and diegetic objective design.

Gameplay, design, story progression and other processes.

Made advancements in: Post processing, music creation and implementation. level progression, UI animation, pixel art and possessing multiple pawns.

Haunted Helper

A small slice of a puzzle game inspired by The Legend of Zelda Spirit Tracks.

First games jam developed in Unity.

Design document production.

Experimented with Animations, VFX, level design and lighting.

Made advancements in: Voice acting and song creation, using WebGL to create a 'build' and C# programming.

Quantum Axle

An endless runner mixed with skateboarding action.

Project lead, gameplay and design.

Limited content in the final build due to time constraints. Unused content includes: Zones, enemies, skateboard skills and pick-ups.

Made advancements in: Utilising Japanese language version of UE5, UI animations and tile generation.

Doomed Flux

A horror game set on a zombie filled space station. Can you master the 'Powercube'?

Project lead.

Game design and functionality, level design and asset placement.

Made advancements in: Intricate level design, enemy balancing, physics, planar movement and storytelling.

2023

Static

An underwater survival-horror game, hiding from creatures of the deep to escape the reef.

Project lead

Game design and functionality, level design and asset placement.

Created a world where TV illumination mimics the player's heart rate.

Made advancements in: Creating a 3D world using only 2D assets, experimenting with AI and behaviour trees.

2021

Arthur King of Mars

A Sci-fi twist on The Legend of King Arthur. Reclaim Excalibur, your crown, and trust in your friends.

Global Games Jam competition entry.

Boss design, and blueprinting the Lady of the Lake.

Designed mechanics for other bosses including Morgana's Tentacle Leeches and Merlin's Magic Orb.

A first person action game utilising first person combat.

Made advancements in: Boss design and blueprinting.

REM

A third person fairytale adventure. Together with the player's doll escape the nightmare realm.

Tranzfuser Games Jam submission.

Project lead.

Made advancements in: Player mechanics, enemy designs, cinematic cutscenes and puzzles.

Flight of the Phoenix

An endless runner set in a volcanic cavern of the gods. Evade their hazards and accumulate items for rebirth.

Project lead.

Game design.

Made advancements in: Team management, game design, player mechanics and power-ups.