Project lead.
Shakesperean style English and Japanese Language options
Simple controls with freedom to approach the level in a myriad of ways.
Gameplay, design, story progression and other processes.
Made advancements in: audio implementation. level progression, UI animation, communicating between blueprints and possessing multiple pawns.
Project lead.
Bilingual text and diegetic objective design.
Gameplay, design, story progression and other processes.
Made advancements in: Post processing, music creation and implementation. level progression, UI animation, pixel art and possessing multiple pawns.
First games jam developed in Unity.
Design document production.
Experimented with Animations, VFX, level design and lighting.
Made advancements in: Voice acting and song creation, using WebGL to create a 'build' and C# programming.
Project lead, gameplay and design.
Limited content in the final build due to time constraints. Unused content includes: Zones, enemies, skateboard skills and pick-ups.
Made advancements in: Utilising Japanese language version of UE5, UI animations and tile generation.
Project lead.
Game design and functionality, level design and asset placement.
Made advancements in: Intricate level design, enemy balancing, physics, planar movement and storytelling.
Project lead
Game design and functionality, level design and asset placement.
Created a world where TV illumination mimics the player's heart rate.
Made advancements in: Creating a 3D world using only 2D assets, experimenting with AI and behaviour trees.
Global Games Jam competition entry.
Boss design, and blueprinting the Lady of the Lake.
Designed mechanics for other bosses including Morgana's Tentacle Leeches and Merlin's Magic Orb.
A first person action game utilising first person combat.
Made advancements in: Boss design and blueprinting.
Tranzfuser Games Jam submission.
Project lead.
Made advancements in: Player mechanics, enemy designs, cinematic cutscenes and puzzles.
Project lead.
Game design.
Made advancements in: Team management, game design, player mechanics and power-ups.