Solo/University Projects

Solo Projects

2022

P_Disorder: Level:Yume The Dreamscape (ピーディスオルダー・夢・ザ・ドリームスケープ)

A sci-fi first person shooter set within a dream. Use an arsenal of weapon styles to defeat enemies and traverse the datascape.

First design document project.

Created two weapons totalling eight unique combat modes.

Created two bosses and two enemy types.

Made advancements in: Designing documents,drawings, characters, bosses and mechanics, 3D modelling, bilingual UI and cutscenes.

2019-2020

University Projects

Suzaku

An adventure puzzler set in a dark and icy cave. Forge bridges of ice and light magic lanterns to craft a path to freedom.

Biggest inspirations were the 'strength mechanic from Pokemon', 'The Legend of Zelda's dungeons' and 'Resident Evil's/Biohazard's/Devil May Cry's cameras'.

Made advancements in: Level design, camera switching, creating 3D and VFX assets, physics and physics materials and implementing Japanese language.

Sakura Cell Warp Or Run

An endless runner set in a prison for the supernatural. Using her teleportation and consumable items, Sakura must escape the prison.

Had a system that generates MP (Magic Points) every second, and clamps at the highest value. Gaining crystals would increase maximum MP.

Utilising touch screen controls to create different mechanics based on inputs.

Made advancements in: Designing a mobile experience, consumable pickups, touch controls, UI/UX, 2D sprite creation and animation.

Robot (ロボット) Skills Development

As a defective prototype primed for the scrapheap, confront your programming and escape the factory.

A two week project focusing on skill development.

Camera techniques inspired by Resident Evil/Biohazard/Devil May Cry.

Made advancements in: Game design, level design, physics, cameras, sockets, audio and 3D and 2D assets.

2016-2018

Other works can be found at ArtStation

ArtStation: Harry-James Linford ArtStation